normal map in maya
Posted: Thu Apr 23, 2015 2:45 pm
hi,
here's another question
when i use normal map ,every polygon rendered as two triangles, one triangle's normal is right the other looks reversed.
unless i subdivide the obj many times it looks nice.
any chance to fix it?
here's another question
when i use normal map ,every polygon rendered as two triangles, one triangle's normal is right the other looks reversed.
unless i subdivide the obj many times it looks nice.
any chance to fix it?