Page 1 of 1

Hide the base instance object

Posted: Sat Apr 18, 2015 1:17 am
by pensart
Does anyone know how to hide the base instance object.

I made a Null and use the null to generate a rectangular array using my base object (grid object)
But i cannot figure out how to get rid of the base object, i mean hide it from render.
In lw renderer i can just deselect the base in the scene editor. But if u do that octane will also
hide all the instances

GP.

Re: Hide the base instance object

Posted: Sat Apr 18, 2015 8:54 am
by juanjgon
Currently you can't hide the base object, it needs to be loaded in the scene to be instanced, but you can scale it to near 0, or put it far away in the scene, and instance it in local mode.

For Octane 3 I will try to add a feature to hide loaded objects, but anyway instancing in local mode works fine so far.

-Juanjo

Re: Hide the base instance object

Posted: Sat Apr 18, 2015 2:08 pm
by 3dreamstudios
Yes I've ran into this as well. Kind of an issue but of course as mentioned an "ok" work around.

Would it be possible to add a custom flag to the custom object plugin that would allow you to load but not render it in Octane?

Re: Hide the base instance object

Posted: Sat Apr 18, 2015 4:13 pm
by juanjgon
3dreamstudios wrote:Yes I've ran into this as well. Kind of an issue but of course as mentioned an "ok" work around.

Would it be possible to add a custom flag to the custom object plugin that would allow you to load but not render it in Octane?
I want to add this feature for Octane 3 ;) ... I need to make some changes in the plugin core to disable the objects at render time, and it is better to don't touch this code now to have a stable 2.2 version as soon as possible.


-Juanjo