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Render-Q and Lightwave 2015.2

Posted: Thu Apr 16, 2015 5:44 pm
by CANDITO
Hello,

just seen this afternoon that Render-q is no more limited
to 2 rendered scenes with Octane (or other third party renderers)
on Lightwave 2015.2
A good news for those who launch lots of still renders at night, like me :)

Oliv

Re: Render-Q and Lightwave 2015.2

Posted: Thu Apr 16, 2015 7:56 pm
by 3dreamstudios
Not sure the limitation if any before...but I can confirm at least 5-6 scenes in 11.6.3 as well.

Although I found that for whatever reason I would have crashes when loading some of the scenes...I've moved back to BNR on the same machine...it handles the crashes (if there are any), I can remote check on the scenes and add and start more with priorities etc..etc.. But we do a lot of animation stuff...1000's of frames...

Re: Render-Q and Lightwave 2015.2

Posted: Thu Apr 16, 2015 9:25 pm
by juanjgon
There was a bug in Lightwave 10.1, 11.6 (and I think that also in 2015.0) that stops the renderQ rendering using external render engines. As you say this problem is fixed now ;)

-Juanjo

Re: Render-Q and Lightwave 2015.2

Posted: Tue May 26, 2015 9:56 am
by cjreece
Hi,

I'm a newcomer to Octane and I love it, but I'm having problems with the render Q only rendering 2 scenes. From reading the forums it sounds like the problem has been fixed, I have just installed the Release Candidate version but I still can't get it to work. Am I doing something wrong?

Lightwave Ver 11.6.3 Build 2737 (Win64) 30-Apr-2014
Octane 2.23.2.0 (May 8 2015)

Thanks

Re: Render-Q and Lightwave 2015.2

Posted: Tue May 26, 2015 10:10 am
by juanjgon
The problem was not in the plugin. This was a bug in LightWave that is fixed in LightWave 2015.2, so the only solution to work with RenderQ is to upgrade to this LightWave version.

-Juanjo

Re: Render-Q and Lightwave 2015.2

Posted: Tue May 26, 2015 7:52 pm
by 3dreamstudios
For those that care...we use Butterfly Net Render to control our network rendering and it works perfectly. There is no custom scripts or complicated setup as some have mentioned in other threads elsewhere. If you can get true screamernet rendering running you can get Octane.

I know it's more commercial product and there are others that work on screamernet technology but there are benefits...
1. Frame Checking (if scene crashes and needs to restart)
2. Frame Splitting for extra large renders...although not sure this will help with RAM usage and Octane
3. Remotely controlled. You can drive render scenes with priority moving them up and down.

Many others I can't think of. Most if not all mentioned do not work with Render Q. But great news for those that don't need any of this and don't want to fiddle with other software...render Q is a nice free option.

Re: Render-Q and Lightwave 2015.2

Posted: Wed May 27, 2015 2:36 pm
by CANDITO
Hi,

beware with Render-Q, because it can crash at loading scenes, with no reason
(none that i could figure out), i had a bad surprise yesterday, render-q crashed on loading the second
scene of a bunch of five, it was in the middle of the night and i obviously didn't see it..
3Dreamstudio, how does butterfly render works with octane? you just put the text file with
your octane licences at the root of your hardrive? like for screamer net?
I have a lot of renders to lauch tonight, and it works that well, i think i'm gone to take the step
and buy it...
Thanks

Oliv