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Living Room
Posted: Sun Apr 12, 2015 4:38 am
by sirmarkus
Hi,
just training.
Simple living room. Some tips?
Octane 1.2 + Blender
Re: Living Room
Posted: Sat Apr 18, 2015 1:37 pm
by ChrisVis
Hi sirmarkus,
I would definetly go with less Chromatic Aberration... it looks like shot through a cheap handycam lens or unsharp eyeglasses and ruins the image in my opinion. Make the CA more subtile.
Besides that, your lighting seems a bit unrealistic to me. Are you trying to simulate an overcast sun shining in through the window - with an invisible area light in the windows? Or is it HDRI? Or area light outside the room?
The hard shadow and lighting spot in the upper right corner in front of the window frame seems not like I would expect the lighting in the real world (too bright near the ceiling, if almost hard sunlight comes in). But maybe thats just me.
The wooden pallets could benefit from a dirt map or some dirt textures in the diffuse and bump channel, to get it more used looking.
Overall quite nice result for just training.
Cya,
ChrisVis