polygon limit
Posted: Tue Apr 07, 2015 4:50 pm
Hi there, i have been using octane for a few years now and i´m starting to get the hang of it 
but i have ran into a problem. my current GPU only has 1280 mb vram. and compared to everyone here, it sounds like i got an embarrassing low-end graphics card. but ok, i bought it a few years ago so i know it´s already outdated
But, the problem is that i got a polygon limit around 4 million polygons. at that point my vram is used up. of course i can add instances to help with that but for my particular problem it won´t work. currently i´m working on some huge crowd scenes, which means that i will have lots of "duplicated" geometry and it fills my vram quickly.
My current method to overcome this issue is to split the geometry into multiple renders and then comp it together in AE. tedious but it works.
after writing this i came to realize that it´s more like a question rather than a problem. I have read that if you add another GPU to an already existing rig, the performance is increased linearly, correct ?
But what about the Vram ? does that mean that if i got an 1GB vram card and added another one with 1GB vram, i would get the doubled polygon count ? like 8 million poly.
i have been looking for a card for some time now, but i find it difficult to find the right one to the right price.
My thoughts are on the Geforce GTX 970 with 4 GB Vram.
Oh and before i forget it. what does it mean when they say infinite mesh and polygon size ? i read the post about octane 3.0 but i thought the polygon limit was purely limited by the GPU, or am i wrong ?
hope someone here could help me out here. thanks

but i have ran into a problem. my current GPU only has 1280 mb vram. and compared to everyone here, it sounds like i got an embarrassing low-end graphics card. but ok, i bought it a few years ago so i know it´s already outdated

But, the problem is that i got a polygon limit around 4 million polygons. at that point my vram is used up. of course i can add instances to help with that but for my particular problem it won´t work. currently i´m working on some huge crowd scenes, which means that i will have lots of "duplicated" geometry and it fills my vram quickly.
My current method to overcome this issue is to split the geometry into multiple renders and then comp it together in AE. tedious but it works.
after writing this i came to realize that it´s more like a question rather than a problem. I have read that if you add another GPU to an already existing rig, the performance is increased linearly, correct ?
But what about the Vram ? does that mean that if i got an 1GB vram card and added another one with 1GB vram, i would get the doubled polygon count ? like 8 million poly.
i have been looking for a card for some time now, but i find it difficult to find the right one to the right price.
My thoughts are on the Geforce GTX 970 with 4 GB Vram.
Oh and before i forget it. what does it mean when they say infinite mesh and polygon size ? i read the post about octane 3.0 but i thought the polygon limit was purely limited by the GPU, or am i wrong ?
hope someone here could help me out here. thanks
