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Master scaling of multiple texture maps?
Posted: Tue Apr 07, 2015 3:37 am
by ThetaGraphics
Out of curiosity, is it possible to implement a "Master Scale" dial of some sort that would control the scale of all texture maps in a shader at once?
For instance, sometimes when shaders from the liveDB get loaded, they are usually set too large on the object, and my current work flow requires me to go through and scale every single texture, bump, normal, specular, displacement, (etc) map in the shader to a certain scale to achieve the proper look. Naturally, with complex shaders made up of multiple levels of mix maps, this can get quite tedious and leaves a lot of room for error with missed maps and such.
Or is there already something like a master scale in place that I haven't discovered yet?
Re: Master scaling of multiple texture maps?
Posted: Tue Apr 07, 2015 5:18 am
by face_off
Hi - Poser is providing UV coordinates in the range 0 to 1, regardless of the size of the object - so there is no "one scale fits all" solution. When using Poser testuremaps this is not a problem, but if you use a LiveDb texturemap, there is no way for the plugin or the material to know how big the geoemetry is that it is being used on. For example, if you scale up a Poser Square primitive, the LiveDb texture gets scaled up too. I think that is one of the inherit issues with using LiveDb materials in Poser. A Material tab rightclick option could potentially be provided to allow you to scale all textures for a give material.
Paul
Re: Master scaling of multiple texture maps?
Posted: Tue Apr 07, 2015 8:53 am
by TRRazor
A Material tab rightclick option could potentially be provided to allow you to scale all textures for a give material.
+1 for this feature!
If this could be implementeed in some way, that would be great.
Re: Master scaling of multiple texture maps?
Posted: Tue Apr 07, 2015 9:38 pm
by ThetaGraphics
Yeah, I'm not expecting anything that can correctly scale a LiveDB texture to any model upon first load. I was just thinking more along the lines of a parameter that would link the scale values of all included texture maps in the shader, which could grow and shrink them simultaneously.
Thanks for looking into this Paul.

Re: Master scaling of multiple texture maps?
Posted: Thu Apr 09, 2015 2:35 am
by face_off
This has been implemented in the release I just posted - 2.22.2.44.
Paul
Re: Master scaling of multiple texture maps?
Posted: Thu Apr 09, 2015 4:51 am
by TRRazor
Thanks, Paul!

Re: Master scaling of multiple texture maps?
Posted: Thu Apr 09, 2015 8:28 pm
by ThetaGraphics
Thanks Paul!

Works great!
Re: Master scaling of multiple texture maps?
Posted: Thu Apr 23, 2015 8:19 am
by BenStorch
Hi Paul,
Could this work with the Rhino plugin ?
I tried using the Rhino texture mapping to 'master' scale all the sub elements of a material,
but I either don't know how to control this or it doesn't work well with Octane.
Thanks, Ben
Re: Master scaling of multiple texture maps?
Posted: Thu Apr 23, 2015 9:02 am
by face_off
Yes Ben, I will see if this can be added to the Rhino plugin in the next release.
Paul
Re: Master scaling of multiple texture maps?
Posted: Thu Apr 23, 2015 11:56 pm
by BenStorch
Thanks Paul,
That would be great, would save a fair bit of time ...
I also look forward to being able to use a combination of sunlight and HDRI environments
Best,
Ben