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How does rounded edges work?

Posted: Mon Apr 06, 2015 8:01 pm
by Zay
How does rounded edges work? I never got this to work.
Import a box. Set rounded edges - and nothing happens. Someone please explain.

Re: How does rounded edges work?

Posted: Mon Apr 06, 2015 10:23 pm
by face_off
You need to weld the mesh first. Pls see the Edge Rounding section of the manual at http://render.otoy.com/manuals/Poser/?page_id=298.

Paul

Re: How does rounded edges work?

Posted: Mon Apr 06, 2015 10:41 pm
by Zay
Box is welded. Ran the script anyway but still nothing. Radius= 0.1. Result:
box.png
box_shading_Normals.png
box_geo_Normals.png
box_geo_Normals.png (11.47 KiB) Viewed 4802 times

Re: How does rounded edges work?

Posted: Mon Apr 06, 2015 11:15 pm
by face_off
I suspect the mesh welding that Poser is doing is corrupting the normals. Set the smoothing angle to 80 in the plugin Setup and then use a Rounded Edge Radius of 0.005.

Paul

Re: How does rounded edges work?

Posted: Mon Apr 06, 2015 11:31 pm
by Zay
That doesn't work either. I also tried in Standalone. Even cleared my default settings but still no luck.

Re: How does rounded edges work?

Posted: Mon Apr 06, 2015 11:43 pm
by face_off
Try this orbx.

Paul

Re: How does rounded edges work?

Posted: Mon Apr 06, 2015 11:51 pm
by Zay
Thanks. But no luck with that either.
test.png

Re: How does rounded edges work?

Posted: Tue Apr 07, 2015 12:07 am
by face_off
Zay - that has the edges rounded. If you set Rounded Edge Radius to 0 you will get a much harder edge on the cube. If you want a higher degree of roundness, use the Octane subd functions.

Paul

Re: How does rounded edges work?

Posted: Tue Apr 07, 2015 12:42 am
by Zay
I thought it was broken but it was the distortion that put me off. Seems I can't go higher than 0.001 without distortion. I can't use SubD if the object is not made for it and I was hoping Octane could do much higher radius. I guess I have to model that.
This is max without distortion.
setup.JPG

Re: How does rounded edges work?

Posted: Tue Apr 07, 2015 1:22 am
by face_off
I can't use SubD if the object is not made for it
My experience has been that IF the mesh is watertight (ie the vertices are welded) AND the normals are correct, subd works great. The main issue is that the Poser weld process kills the normals, and doesn't weld that great either. But if you model in another app and import into Poser it should work well.
I was hoping Octane could do much higher radius.
My understanding is that the round edges work better when the amount if edge rounding is a lower proportion to the polygon side. So bigger polygons = larger amount of edge rounding.