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Octane has a lot more materials than Poser - group how?
Posted: Sun Apr 05, 2015 2:09 pm
by Scott762
Have quite a few props, good examples are from motokamishii @ Renderosity. Here's his latest 1911 for example.
I only see the prop in Poser, and two items in the material room, and it has a number of morphs. But when I open Octane Render, there are a ton of materials I can edit. Which is great, I can get it how I like it. But it's not grouped in Octane, which makes me edit each part every time I use one of those props in a new render, which takes a long time. If it were grouped all off the 1911 body, I could edit it once and save to a POC file.
Can I do that to greatly improve my workflow?
Re: Octane has a lot more materials than Poser - group how?
Posted: Sun Apr 05, 2015 7:20 pm
by face_off
But when I open Octane Render, there are a ton of materials I can edit. Which is great, I can get it how I like it. But it's not grouped in Octane, which makes me edit each part every time I use one of those props in a new render, which takes a long time. If it were grouped all off the 1911 body, I could edit it once and save to a POC file.
That is because the model maker of that gun prop has setup the gun as many individual props all parented to a single figure, each with it's own material. Just like if you parent a cube to another cube - they are still separate props, and they would be listed in the plugin separately. The plugin has to do this for case where for example you parent a genital prop to a figure, and they both have a material "skin", but the texturemaps in the figure and the prop "skin" materials are different. Having the gun as multiple props is a poor way of doing it - IMO it would be far better off to have the gun as a single prop with multiple materials. To resolve this, you need to export the gun figure as an OBJ and re-import it back into the scene - then it will be a single prop with multiple materials.
Paul
Re: Octane has a lot more materials than Poser - group how?
Posted: Wed Apr 08, 2015 9:33 pm
by Scott762
Weird, I tried it quick and it worked on two and not another. The one that it didn't work only had 5 or 6 materials though, so not as big a deal. Lost the morphs, but I expected that. It will be much easier to create props in their default position. Then I can use the regular, morph as I like (hammer back, trigger back, slide back, etc) then do a quick OBJ export-import. Faster then playing around with 12-20+ materials every time.
Re: Octane has a lot more materials than Poser - group how?
Posted: Mon Apr 13, 2015 7:42 am
by TRRazor
I've also worked with many figures/props, that load into Octane like that and found that it is not that hard to work with them at all, since although there might be about 20-30 material zones, they're usually using the same texture/bump/specular maps etc.
This means you can set the material to your liking on one of the zones that use it, and then just copy it to all the other ones which use them by Right-clicking, and pasting, selecting "Use existing image maps".
This way you will retain the morphability (is that even a word?

) but still customize the prop rather quickly.
Re: Octane has a lot more materials than Poser - group how?
Posted: Tue Apr 14, 2015 12:02 pm
by Scott762
Yeah, a lot is because I'm too meticulous about it. I'll go through each material identifying each one, then setting the properties. Sometimes the names aren't so obvious. I do copy and paste.
I should probably just go through wholesale as you say, then go back and fix anything messed up (like a grip with different texture and bump map).