I have refreshed the installers at the top of this thread with:
2.23.2.77
- Added the Panoramic Camera Stereo Output "Over-Under" option
- Added additional Panoramic Camera cube mapping projections
* Known Issue: When the Use Modo Render Cache preference is enabled, Replicator Prototypes must be visible, otherwise they do not render. This has been reported as a bug to TF.
2.23.2.76
- Fixed issue where the Z Depth render pass default, min and max values where incorrect
- Modo901 : Fixed issue where Replicators were not extracting transforms correctly in some situations
- Added option to save 16bit multi-layer EXR's
- Modo901 : Added the Kernel->Polygon Displacement property, which when enabled, the plugin will load displaced polygons from the Modo 901 render cache, and will not process the Octane Displacement node. This will result in a much slower load time, but allows the loading of procedural displacement maps. Requires the Preferences->Octane->Use Modo Render Cache setting to be enabled. Adjust the number of displacement polygons via the Render->Settings->Geometry Displacement options.
- Fixed issue where certain LiveDb texturemaps had the wrong folder location stored in the Filename property
2.23.2.75
- Fixed issue where pick cursors were not visible in Modo801
- Fixed issue introduced in 2.23.2.74 where material picking was not working
- Modo901 - added Images Palette button and Animation button to the OctaneRender layout toolbar. NOTE: The Image palette is not current working correctly on Modo901 - see Known Issue point 4 at
http://render.otoy.com/universe.php#42M ... 0Specifics. That means these buttons also appear on the Viewport toolbar.
2.23.2.74
- The undocumented NodeGraph window is now modeless (so changing node values in this window immediately updates the Modo Octane Veiwport).
- Added "Edit Node Graph" button to the NodeGraph node in the Schematic, allowing you to edit the XML String in the Octane Node Graph. This is available in Modo901 only. Mouseover the button for details.
- Each material is now a separate node graph in Octane. You will only notice this change if you open the scene in Octane Standalone
- Modo901 Added Clips tab to the OctaneRender layout
- Modo901 Material Conversion : If the Modo Material is Physically Based, the Octane roughness will be the Modo roughness sqaured x 2.
- Modo901 Material Conversion : If the Modo Material "Use Refractive Index" is enabled, the Octane Glossy Index is set to the Modo Refractive Index.
- Added the Octane Value Enum node type, which is an integer which can be plugged into Enumerated pin types
- Imager and Postproc properties can now be animated