first interior
Posted: Thu Dec 02, 2010 7:17 am
First time modeling an interior in maya from scratch, everything so far is just been bought models I've thrown into octane, or simple text/logo + mograph stuff in C4D. This is daylight, pathtracing, and rendered 3 copies at 1000 samples ( only 3 mins each ), then put them to darken mode in photoshop, added a tiny curve up to brighten the scene. Still have the line down the center from using 2 gtx470s.
Still working, don't like the material for the floor and a few other things, like the floating side table on the right... For some reason the legs are fighting the export... Plus the scale, the bed in the background should be bigger, circular table should be smaller, etc.
I am trying to get lighting down though primarily. Looking at the other interiors from octane look so photo realistic, I can't see how to get there. This is probably my 6th attempt at putting an interior ( basic room with lights, no furniture ) into octane, but the first time it even came decent enough to post and get feedback. I duplicated the ceiling, moved it down, and made it a very lower power emitter with 0.001 opacitiy in octane, but I'm sure that's not the way to do it... Though everything else I've tried is very dark looking.
Any suggestions for fixing it up in terms of lighting/render quality? I can adjust the models no prob, but I'm stuck with what to correct to make it look more realistic.
Here was my inspiration, and by inspiration I mean I tried to copy this render from max + vray by eye.
http://static3.evermotion.org/files/mod ... 2436a8.jpg
Still working, don't like the material for the floor and a few other things, like the floating side table on the right... For some reason the legs are fighting the export... Plus the scale, the bed in the background should be bigger, circular table should be smaller, etc.
I am trying to get lighting down though primarily. Looking at the other interiors from octane look so photo realistic, I can't see how to get there. This is probably my 6th attempt at putting an interior ( basic room with lights, no furniture ) into octane, but the first time it even came decent enough to post and get feedback. I duplicated the ceiling, moved it down, and made it a very lower power emitter with 0.001 opacitiy in octane, but I'm sure that's not the way to do it... Though everything else I've tried is very dark looking.
Any suggestions for fixing it up in terms of lighting/render quality? I can adjust the models no prob, but I'm stuck with what to correct to make it look more realistic.
Here was my inspiration, and by inspiration I mean I tried to copy this render from max + vray by eye.
http://static3.evermotion.org/files/mod ... 2436a8.jpg