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On the 7th floor
Posted: Wed Dec 01, 2010 11:39 am
by Mateuet
A friend of a friend is buying a beautiful appartament on the last floor of a building and wanted some visualisations of the spaces, maybe some Interior design later? I certainly hope so! It's my first payed 3D proyect ever and i'm very happy.
With the help and feedback of the forums I finally got Octane to render noise, fireflies-free and fast also.
THX a lot guys! for your time and tips.
Keep it up!
Re: On the 7th floor
Posted: Wed Dec 01, 2010 11:49 am
by teecee2107
Well done !
Just to quibble ... maybe still a little bit noise in the darker areas.
Re: On the 7th floor
Posted: Wed Dec 01, 2010 11:57 am
by FamilyGuy
WOW

Good design and good render.
Re: On the 7th floor
Posted: Thu Dec 02, 2010 5:25 pm
by Mateuet
THX for the feedback guys!
OK here's an update om the scene. I just added some paintings, retouched the floor shader and some lighting tweaks.
It was an 11h render with a GTX470, 4096*2048 resolution and then reduced to 2048*1024.
@teecee2107: I think noise in the dark areas is indeed a problem but i just leave it rendering at night or when i'm at work so i can't render all 16000 samples. Usually I render between 8 till 10000 samples but this one only got to 4109 samples.
It's ok for me if I ever need perfect renders i'll leave it a little longer.

Re: On the 7th floor
Posted: Thu Dec 02, 2010 5:49 pm
by MaTtY631990
could I ask what material you have for the lamp shade.
Re: On the 7th floor
Posted: Thu Dec 02, 2010 6:37 pm
by Mateuet
@MaTtY631990: Sure! It's a diffuse materiar with a blackbody shader. Very low on the power and a little bit of transparency. There's also a little light bulb in de center of the cone, also a diffuse material with a blackbody shader.
Re: On the 7th floor
Posted: Thu Dec 02, 2010 6:45 pm
by tehfailsafe
Very nice!
Is the lighting setup just the 3 windows with an hdri, plus the lamp and under cabinet lighting? Or is there more lights behind the camera or set to very low opacity? I can't quite get such a realistic light for my rooms.
Re: On the 7th floor
Posted: Fri Dec 03, 2010 7:39 am
by Mateuet
@tehfailsafe: Yeah, like you say, HDRI +two more lights, nothing else.
only tips i can give you are: use good HDRI maps without extreme contrasts, use materials without much glossiness otherwise you will get fireflies, use pathtracing with less reflections depth default is 16 use 8 or so... and finally get good exposure levels and a nice camera film.
From what i have seen and tested if you need good light in an interior and you use an HDRI with a cloudy dark environment, you will get a dark and cluody feeling no matter how you tweak the HDRI gamma, power.... or the exposure from the camera. So if you need bright clear interiors you need a good clear HDRI environment.
I could test the HDRI lighting in your scene with a clay rendering until you get what you need.
Re: On the 7th floor
Posted: Fri Dec 03, 2010 2:25 pm
by tomas_p
Nice
Re: On the 7th floor
Posted: Fri Dec 03, 2010 2:38 pm
by MaTtY631990
Mateuet wrote:@MaTtY631990: Sure! It's a diffuse materiar with a blackbody shader. Very low on the power and a little bit of transparency. There's also a little light bulb in de center of the cone, also a diffuse material with a blackbody shader.
try this for your night shots. making your lamp shade more visible with any patterns that you might use.
http://www.refractivesoftware.com/forum ... shade+test