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Octane - Deep Learning Edition

Posted: Fri Mar 20, 2015 10:47 pm
by Tutor
The theme of the GTC 2015 GPU Technology Conference was deep learning [ https://www.youtube.com/watch?feature=p ... E7qCs1q6JQ ]. We were given a glimpse of wonders spring from the massive parallel nature of GPU processing, ranging from highly accurate photo identification to the development of self-driving cars. If 3d application providers and Otoy began embedding deep learning into their applications, thereby harnessing the compute capabilities of your GPUs (that are like parallel processors on steroids), what would you want first and foremost that you believe might be derived from embedding deep learning abilities into your applications?

Re: Octane - Deep Learning Edition

Posted: Fri Mar 20, 2015 10:55 pm
by Goldorak
It's an area of great interest to us in the long term. We are entering very exciting times with GPUS powered NN's advancing things so quickly in just the last two years.

Re: Octane - Deep Learning Edition

Posted: Fri Mar 20, 2015 11:01 pm
by glimpse
Goldorak wrote:It's an area of great interest to us in the long term. We are entering very exciting times with GPUS powered NN's advancing things so quickly in just the last two years.
I think it would be a dream that new Octane would have learning abilities..let's say program would be able to pic Your style & then..after year of learning You just press on that "Make_Nice_Image button" & it magically OctaneRender-it-out =DDD..ok.. time to sleep..'cos I'm dreaming with eyes wide open =p

Re: Octane - Deep Learning Edition

Posted: Sat Mar 21, 2015 3:37 am
by Tutor
In the area of 3d and 2d, and as I said above, I foresee a need for both application providers and Otoy to collaborate more closely before deep learning is to be fully embedded into most of our workflows. Currently, 3d and 2d applications create form, space, appearance, animation and rendering. Octane doesn't create geometric forms, space or animation, except to provide lighting, texturing, rendering and related effects. While what Octane now does can significantly affect how we perceive an image's form (it's appearance) and animation, if we want to model or rig or create particles, etc., we have to use an underlying 3d or 2d application. Thus, I foresee a need for close collaboration between application providers and Otoy, unless Octane is given ability to learn to create and manipulate the forms and spacial relationships found in OBJ files in what it perceives to be artistically pleasing manners, before we just press on that "Make_Nice_Image button" & magically render a nice image.