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LiveViewer not updating on next frame

Posted: Fri Mar 20, 2015 9:59 pm
by jingles
I'm new to octane so am hoping this is a striaght forward fix.

My camera isn't updating in the liveview display when i change frames. If i resend the scene it displays properly until I advance the frame. Check Geometries is selected.

The scene geometry is pretty basic but is affected by more than one bulge or squash & stretch deformers. All elements are polys and no longer generated objects (like sweeps, etc). Lastly, there are 2 cloner objects (cached) which have some objects fall in from the top and then blast out the front. (See below)

What am i doing wrong? Is something above not supported?
Thanks

Re: LiveViewer not updating on next frame

Posted: Fri Mar 20, 2015 10:24 pm
by sadece
Hi,
you will find the solution with explanation here:
http://render.otoy.com/forum/viewtopic. ... ed#p222549

Re: LiveViewer not updating on next frame

Posted: Fri Mar 20, 2015 10:35 pm
by aoktar
Yes read the below link and see this live capture video. You'll see how it works. It's strange because cameras, lights and materials will update on default setup. Also geometries, if you select "check geometries" and put a object tag to top object of hierarchy.

[vimeo]http://www.vimeo.com/108597468[/vimeo]

Re: LiveViewer not updating on next frame

Posted: Fri Mar 20, 2015 10:42 pm
by aoktar
In samples scenes, we have a few commercial scene. You should look and test it on LV. They will show good setups for interactive rendering.

Find the package from 2.21.2 thread and look these files:

shot_26.c4d, plan-5f.c4d, dyno_dynamics.c4d, ykb.c4d, etc....

Re: LiveViewer not updating on next frame

Posted: Sat Mar 21, 2015 4:14 pm
by jingles
Thanks everyone, this solved my issue.