LiveViewer not updating on next frame
Posted: Fri Mar 20, 2015 9:59 pm
I'm new to octane so am hoping this is a striaght forward fix.
My camera isn't updating in the liveview display when i change frames. If i resend the scene it displays properly until I advance the frame. Check Geometries is selected.
The scene geometry is pretty basic but is affected by more than one bulge or squash & stretch deformers. All elements are polys and no longer generated objects (like sweeps, etc). Lastly, there are 2 cloner objects (cached) which have some objects fall in from the top and then blast out the front. (See below)
What am i doing wrong? Is something above not supported?
Thanks
My camera isn't updating in the liveview display when i change frames. If i resend the scene it displays properly until I advance the frame. Check Geometries is selected.
The scene geometry is pretty basic but is affected by more than one bulge or squash & stretch deformers. All elements are polys and no longer generated objects (like sweeps, etc). Lastly, there are 2 cloner objects (cached) which have some objects fall in from the top and then blast out the front. (See below)
What am i doing wrong? Is something above not supported?
Thanks