"Yes, you're right . Once you export it as an object from Zbrush its static you can't change in any shape or form. (Restyle the hair, etc)
it's a one-way trip. As such .
Now you say about using octane standalone version I have exported Zbrush to the stand-alone version and it works exactly the same as the plug-in doesn't support that?
I seen a few people say this, but I've never ever been able to get it working is dynamic. (I think this is a misconception perceived by most people)
By all means prove me wrong, the stand-alone version should work exactly the same as the plug-in and vice versa.) In fact, you probably more in the plug-in than the stand-alone version if you think about it logically.
If you're thinking about animating hair. In octane, I can assure you dynamic hair is one of the slowest things you could ever animate (you absolutely need a third party program to do this)
If you're looking to style hair you really need to look down the roots of Maya or 3-D studio Max. (Unfortunately there is no easy route to do this. Otherwise, everybody would be doing it)
Zbrush and fibre mesh will do your basics (animating hair or restyling hair) maya hair system or 3d max hair I mean, Poser & daz , do supports dynamic hair. (But how many people have you actually seen animate or use it?) Any type of hair, animation, because it is so complex to do is done in either 3-D studio Max, or other method.
Garibaldi and or LAMH Are the poor man's versions of Zbrush (yes, they work very well for what they do. I can argue with that) but limitations unfortunately on styling, they still have a very long way of going about it the right way (maybe in another to 3 years the have the tools to style hair properly)
This was done a few months back as an experiment with dynamic hair
this was old piece i did with dynamic hair in poser ( it was slow as hell to try to animate)
this was done 2 years when was starting out with poser and octane render. (I looked all the options possible )
3: In Zbrush fit the hair tool and use the grooming brushes on the fiber mesh
As far as I can see I can't do step 3, so I either have to recreate the hair from scratch, or pose the polygon version of the hair without the grooming brushes.
About the curves, the idea was to go DAZ > Octane standalone fur renderer without the need for expensive programs in the way.