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problem with Displaced geometry and vertex motion blur

Posted: Fri Mar 20, 2015 3:45 pm
by dawe
This may be a missing function rather than a bug?
There is no vertex motion blur on displaced objects and the opposite; I guesse, Camera motion blur on objects that are displaced, even when still in relation to the camera.

The displaced cylinder is moving the same speed as the other two objects. linked by Linked XForm

best
//Daniel

edit: latest octane for max 2015 64 bit.

Re: problem with Displaced geometry and vertex motion blur

Posted: Sun Mar 22, 2015 11:22 pm
by coilbook
reminds me a problem i had when i used itoo forest pack. When trees were moving (transported on a train) with the camera they had mb for some reason. when trees were passing a stationary camera wagon had mb and trees did not

Re: problem with Displaced geometry and vertex motion blur

Posted: Mon Mar 23, 2015 4:12 pm
by dawe
Exactly the same result! :?: