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Octane to Brigade

Posted: Thu Mar 19, 2015 10:56 pm
by manalokos
Hello

I've been hearing about Brigade, saw some videos, and I think it would be an amazing tool to make videos and walk-arounds of architectural projects.
How can we use it, there is no option to buy it, and it is now clear how it is used.

How can we use brigade together with octane?

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 12:49 am
by Goldorak
We are planning to add v3 option to ORC for non-image rendering services, such as baking or light field creation. One of these will send your uploaded ORBX scene to Brigade, and allow you to launch an interactive video stream from the cloud service. We need to get Octane 3 going with full OSL support for materials to be shared between the two engines.

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 1:15 pm
by manalokos
Thanks for the reply Goldorak.
Do you mean that Brigade is an online service only, you cannot have it in a workstation?

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 1:28 pm
by coilbook
Goldorak wrote:We are planning to add v3 option to ORC for non-image rendering services, such as baking or light field creation. One of these will send your uploaded ORBX scene to Brigade, and allow you to launch an interactive video stream from the cloud service. We need to get Octane 3 going with full OSL support for materials to be shared between the two engines.
would be cool if we can render with Brigade like Unreal Engine to create super fast animation renderings

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 3:47 pm
by manalokos
Yes, this is one of the main limitations in using Octane, rendering animations usually takes up all the machines for a week, for a few seconds of rendering just camera movements in a space... even then images are noisy.
A baked or biased option would be great addition to Octane, and we would be able to render animations with great quality in a flash.


Kind regards
Filipe

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 6:09 pm
by Goldorak
The baking system will cover a lot of your needs, the light field system can give you even more fidelity for real time navigation in a volume that looks near identical to final renser.

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 7:08 pm
by coilbook
Goldorak wrote:The baking system will cover a lot of your needs, the light field system can give you even more fidelity for real time navigation in a volume that looks near identical to final renser.
Hi
what does baking system and light field mean. Does it mean that if my camera is flying though a city I don't need to rerender each frame, or if a car drives through a city only car gets updated and rerendered the rest stays the same
thank you

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 7:36 pm
by mark0spasic
Hi first congrats on new features of Octane v3! :D
I would like to know will you implement baking or light field inside octane v3 or this is going to be exclusive feature of octane cloud or brigade. :?:

Re: Octane to Brigade

Posted: Fri Mar 20, 2015 11:22 pm
by Goldorak
The simple UV baking in Octane 3 on your own machine will give you a result close to the archvis demos from koola in UE4. In fact, we've reached out to him before to see if he could test this.

LF rendering and Brigade are cloud options.

Re: Octane to Brigade

Posted: Sat Mar 21, 2015 1:22 am
by manalokos
Great! But...
Why is there a need to limit stuff to the cloud only?