Matte in surface still renders in alpha
Posted: Tue Mar 17, 2015 8:44 pm
I had a situation where I had to render out isolated geometry, but have it blocked by some blocking geometry.
The blocking geometry had a diffuse surface with 'matte' checked
The resulting render had black in the RGB channels for the blocking geometry...but they still rendered in the alpha channel.
Changing alpha shadows had a small effect, but the geometry was still in the alpha
Changing the opacity to zero was the only way to remove it from the render....but it then removes the blocking effect.
Not sure if this is a bug or limitation...I am still on v2.16 as I am in the middle of production
The blocking geometry had a diffuse surface with 'matte' checked
The resulting render had black in the RGB channels for the blocking geometry...but they still rendered in the alpha channel.
Changing alpha shadows had a small effect, but the geometry was still in the alpha
Changing the opacity to zero was the only way to remove it from the render....but it then removes the blocking effect.
Not sure if this is a bug or limitation...I am still on v2.16 as I am in the middle of production