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Lw octane network rendernig

Posted: Sun Mar 15, 2015 1:21 am
by svenart
Hello,

I´m desperately trying to enable network rendering with Lightwave and octane for a while now.

Yesterday I started another attempt and now It seems to work in Octane standalone, but not in LW+plugin for octane.

The networkrender window in octane shows now a active "node" with name, ip, gpu´s.
But when I open the networkrender window in lightwave, It shows a unknown node with no gpu´s and Modus "unavailable" or sometimes "invalid version" in red letters.

I have installed exactly the same (newest) version on both systems (and deinstalled all other octane versions).

Does anyone know how to solve this problem or can give me a hint?

Re: Lw octane network rendernig

Posted: Sun Mar 15, 2015 3:10 am
by juanjgon
You need to be sure that the LW plugin and the Standalone in the render node have the same API version. For example you could try to download the last beta and the Standalone that match the used API:
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/rcdownloads/Octa ... _win64.exe

This LW plugin and Standalone should work without problems.

-Juanjo

Re: Lw octane network rendernig

Posted: Sun Mar 15, 2015 11:02 am
by 3dworks
works well here, but as juanjo said, check what version the plugin is built for and make sure you are using exactly the same version on the network machine. looks like you have different standalone/network versions from the version on which the LW plugin is compiled. on mac at least, i also made the experience that after installation, you need to boot at least twice on that machine to get the commandline version up and running. check the API version number in the "about" dialog and download corresponding standalone + network versions.

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cheers and good luck

markus

Re: Lw octane network rendernig

Posted: Sun Mar 15, 2015 2:29 pm
by svenart
Thank you both very much for you help, It is working now!