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HDRI Environment

Posted: Thu Mar 12, 2015 9:38 am
by Effekt-Etage
Hi there,

I have to setup an HDRI env within octane and I've got a few problems/ questions on this. First setting up the scene with an HDRI Environment works fine but the scaling of reflections/ objects are much to huge on the objects i have to render. Therefore I created a scaled Environment object with flattened ground and so on. Now I tried to get similar results with Texture/ Blackbody Emission but that doesn't work well.

- can you explain the differences between Texture vs. blackbody emission? Is there any or can I use both? the overall look is pretty similar but currently I'm just doing preview renderings with low sampling an DL.

- the main problem is that I didn't find the right settings to get a good sampling quality with the use of Texture/blackbody emission - as HDRI env. it just takes 50 samples to get a good preview - with emission channel 512 samples are still pretty noisy. The shadows look completely different and so on. When I set the hdri gamma to a value lower than 1 it improves rendering times but the picture looses contrast/ shade.

What I would need ist the behavior of the HDRI-Environment Object (less sampl.rates, shadow behavior) but on a mesh (also tried to move the env. tag to the object - know this wouldn,t work but :roll: ... tried all projection modes in hdri env. tag but that's not what i'm looking for, This morning i discovered a knob I didn't know its called imp.samp. in HDRI env.tag when I turn this one off the renderings looks a bit more like the grainy emission rendering.

- what the heck is the HDRI env.tag doing there? I cant' reproduce it with emission ...
- How can I do this? Is there any way to solve this problem?

Thank a lot!!
chris

Re: HDRI Environment

Posted: Thu Mar 12, 2015 2:07 pm
by aoktar
why don't you read manuals for differences of emissions? there is lot of information about it. Also don't rely to plugins manual, always be sure check the standalone document.

Are you trying to improve noise? Do you think that environment and emissions are samething? No. There is lot of topics here to explain how to improve the rendering times and noises. I did lot of tweaks on this scenes. Have you checked any one?

Re: HDRI Environment

Posted: Fri Mar 13, 2015 8:27 am
by Effekt-Etage
Hi,

sorry ... yepp I've read the menual and help docs but didn't find the proper information - which scenes do you mean? Currently i have to work on three projects in parallel so I sadly don't have that much time to play around I'd really love to have ... so sorry for that. I know a vew demo scenes but maybe I missed some new ones?

Thanks for the hint with standalone manual ... I think what I'm looking for is some kind of "importance sampling" not in HDRI tag but within texture emission. Is there any way to get this done somehow (maybe a workaround via rework the HDRI in PSD and darken uninteresting areas) - if it's not possible and octane does someting under the hood I can't reproduce I have to think about something else to get this done.

wouldn't a working HDRI tag on an modeled env. surface be a great idea?

Best, chris

Re: HDRI Environment

Posted: Fri Mar 13, 2015 1:41 pm
by aoktar
You should understand this, plugin is not creating different concept else standalone's features. Environment tag is a controller. Which translates current sky to a octane environment texture. Just activates environment as your setup. So it's not a emissive material. Different concepts. But area lights or emissive textures are used on simple geometries with some emission textures. This is another concept.

So it's not meanfull to put environment tag to a object. Only Object tags are designed to work with objects. You can put some octane materials to objects to immitiate the fake environments. You should do some practice with kernel,material and lighting parameters.

Re: HDRI Environment

Posted: Fri Mar 13, 2015 3:46 pm
by Effekt-Etage
jepp i know - but this would be a great feature (several other progs allready do so ;)) - so I see there's no easy way to do this ... use environment and get wrong sized reflections AND/OR do a bunch of renderings to see what's going on there ...

tanks a lot ....

Re: HDRI Environment

Posted: Fri Mar 13, 2015 3:50 pm
by Effekt-Etage
one last question ...

"I did lot of tweaks on this scenes. Have you checked any one?"

which scenes do you mean?

cheers

Re: HDRI Environment

Posted: Fri Mar 13, 2015 4:15 pm
by aoktar