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OctaneRender™ for Blender 2.21.1 - 7.7 Win [OBSOLETE]

Posted: Sun Mar 08, 2015 11:55 pm
by JimStar
OctaneRender™ for Blender plugin. Windows x64 version.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Improvemed the Preview-Render scene loading speed.
  • Fixed the OpenSubDiv bug: sharpness value was loaded only after first change.

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 7.7 (2.73 (59.1MB autoinstaller file)
Octane Server - 2.21.1 - 7.7 (10.5MB autoinstaller file)

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.21.1 - 7.7 (9.0MB autoinstaller file)

Re: OctaneRender™ for Blender 2.21.1 - 7.7 Win [TEST]

Posted: Mon Mar 09, 2015 1:55 pm
by vipvip
thanks for this
The motionblur problem i was talking of on the last release post still remains

Re: OctaneRender™ for Blender 2.21.1 - 7.7 Win [TEST]

Posted: Mon Mar 09, 2015 6:30 pm
by dafassi
Thank you!
I want to ask if it will be possible to use mutliple UV-Layouts (different textures) for one material in future-versions?
Greets!

Re: OctaneRender™ for Blender 2.21.1 - 7.7 Win [TEST]

Posted: Fri Mar 13, 2015 9:56 am
by voon
Thanks :) Just to bring the issue over from the last thread: the problem of unreleased GPUs after a render persists, they're staying at 50% load after a render.

Strangely, this doesn't seem to happen on my laptop with a GTX 770M. Here, the GPU goes back to 0% after rendering (checked with MSI Afterburner)

Re: OctaneRender™ for Blender 2.21.1 - 7.7 Win [TEST]

Posted: Sat Mar 14, 2015 12:05 am
by billkeane
voon wrote:Thanks :) Just to bring the issue over from the last thread: the problem of unreleased GPUs after a render persists, they're staying at 50% load after a render.

Strangely, this doesn't seem to happen on my laptop with a GTX 770M. Here, the GPU goes back to 0% after rendering (checked with MSI Afterburner)
Do you get the same issue if you use cycles?

Re: OctaneRender™ for Blender 2.21.1 - 7.7 Win [TEST]

Posted: Sun Mar 15, 2015 12:59 pm
by voon
billkeane wrote: Do you get the same issue if you use cycles?
Have to check with a blender standard build when back at home ... in holidays now for a week :)

Re: OctaneRender™ for Blender 2.21.1 - 7.7 Win [OBSOLETE]

Posted: Tue Mar 17, 2015 2:21 am
by JimStar
Next version HERE.