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Interior Job test
Posted: Sun Mar 08, 2015 4:59 pm
by neo83_gr
Octane rocks

! done with path tracing x8 , coherent 0.85, caustic blur 0.9 in my gtx580 / 1,5 gb . Rendertime 1hour. just added a little contrast
Re: Interior Job test
Posted: Sun Mar 08, 2015 5:37 pm
by glimpse
Nice,
but:
* it's "a bit overexposed", for sky might be understandable,
though wall & floor materials are too much..-statues seem like floating..
* wall texture has seam (that I believe shouldn't be there),
* some minor geometry issues..
* compositions is tight, too tense - relax a bit;
* use DOF (to blur non essential, close to camera elements)..;
* focus on something..
Overall it's nice, but keep pushing to make it Great! =)
take some time to look through this:
https://www.youtube.com/watch?v=MPRAH7AKMWw
Re: Interior Job test
Posted: Sun Mar 08, 2015 11:17 pm
by neo83_gr
Thank you for you comments glimpse , I agree a lot! I actually posted it by mistake here

It was meant to go to the WIP gallery.
-I did some tests on sun+sky(white color) lighting, that's why it's so overexposed in the area near the window. The good is that there is a lot of light in the room and the image cleaned pretty fast. coherent is very fast, I love it
-The "seam" problem happens because the texture isn't tiled and the edge is in a very visible place

-furniture is a bit stuffed as I wanted to use some new models, but its also very close to how the room looks in real
-dof is not used on purpose. I liked the chair detail and I don't use a photographic approach a lot on the renders
-you mentioned some geometry issues? where do you think is the mistake? I'd like to do some corrections