Tips for Beginners
Posted: Thu Mar 05, 2015 6:17 am
So I'm about as much of a beginner with Octane as it gets, and I really like those pinned tips threads cause there's a lot of stuff mentioned that as a beginner you run into quickly and waste time trying to figure out. So to start the thread off, I've noticed some things:
INSTALLATION
1. On encountering DLL errors at startup, be sure to delete the other .cdl64 files (R14, 15 etc.) in the plugin folder.
2. Be sure to install the corresponding Standalone version to the Plugin. Different versions can cause problems.
3. "myOctaneSettings" null appearing in the scene means you are using an old version of the plugin, and should update! (see below)
UPDATING TO LATEST VERSION
1. Uninstall Standalone and C4D plugin (delete "c4doctane" folder from your C4D plugins folder).
2. Download the latest version of C4D here (at the top under Announcement): http://render.otoy.com/forum/viewforum.php?f=85
3. Download the matching latest version of the Standalone (at the top under Announcement) here: http://render.otoy.com/forum/viewforum.php?f=33
4. Install Standalone and re-activate it (internet connection required).
5. Install C4D plugin and re-activate it (internet connection required one last time, but not after this step, unless you update again).
LIVE VIEWER
1. To view Animated Objects in the Live Viewer, add an Object Tag (with "Update Mesh" ticked automatically) to the objects.
MATERIALS & SHADERS
1. With Displacement Maps, you can't just add an image to the channel directly. First add a "C4Doctane" --> "Displacement" shader in the channel.
2. With Displacement Maps, it might help to open the displacement map in Photoshop and flip the image vertically before using it. This can also be done automatically while exporting the Displacement map from software like ZBrush, by ticking "Flip V". ALSO try setting "UVW transformation" "Y" to -1.
3. With Displacement Maps, experiment with "Shift". You may have to increase "Amount" and decrease "Shift" at the same time to get the wanted effect.
RENDERING
1. With Motion Blur, to enable on an object, add an Object Tag (and set the "Object Motion Blur" property according to how the object is animated) to the object.
2. With Motion Blur issues, be sure the models do not change in vertex/poly count. Like when an object explodes, it cannot go from one polygon to multiple.
3. With AO (ambient occlusion), you may experience problems (really dark areas) with an object which is receiving AO, when there's another object with an alpha/opacity material near it. Ticking "AO alpha shadow" under "Info Passes" fixes this.
4. With Object IDs, check out: http://render.otoy.com/forum/viewtopic.php?f=51&t=45580 for a semi-configurable workaround.
INSTALLATION
1. On encountering DLL errors at startup, be sure to delete the other .cdl64 files (R14, 15 etc.) in the plugin folder.
2. Be sure to install the corresponding Standalone version to the Plugin. Different versions can cause problems.
3. "myOctaneSettings" null appearing in the scene means you are using an old version of the plugin, and should update! (see below)
UPDATING TO LATEST VERSION
1. Uninstall Standalone and C4D plugin (delete "c4doctane" folder from your C4D plugins folder).
2. Download the latest version of C4D here (at the top under Announcement): http://render.otoy.com/forum/viewforum.php?f=85
3. Download the matching latest version of the Standalone (at the top under Announcement) here: http://render.otoy.com/forum/viewforum.php?f=33
4. Install Standalone and re-activate it (internet connection required).
5. Install C4D plugin and re-activate it (internet connection required one last time, but not after this step, unless you update again).
LIVE VIEWER
1. To view Animated Objects in the Live Viewer, add an Object Tag (with "Update Mesh" ticked automatically) to the objects.
MATERIALS & SHADERS
1. With Displacement Maps, you can't just add an image to the channel directly. First add a "C4Doctane" --> "Displacement" shader in the channel.
2. With Displacement Maps, it might help to open the displacement map in Photoshop and flip the image vertically before using it. This can also be done automatically while exporting the Displacement map from software like ZBrush, by ticking "Flip V". ALSO try setting "UVW transformation" "Y" to -1.
3. With Displacement Maps, experiment with "Shift". You may have to increase "Amount" and decrease "Shift" at the same time to get the wanted effect.
RENDERING
1. With Motion Blur, to enable on an object, add an Object Tag (and set the "Object Motion Blur" property according to how the object is animated) to the object.
2. With Motion Blur issues, be sure the models do not change in vertex/poly count. Like when an object explodes, it cannot go from one polygon to multiple.
3. With AO (ambient occlusion), you may experience problems (really dark areas) with an object which is receiving AO, when there's another object with an alpha/opacity material near it. Ticking "AO alpha shadow" under "Info Passes" fixes this.
4. With Object IDs, check out: http://render.otoy.com/forum/viewtopic.php?f=51&t=45580 for a semi-configurable workaround.