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Poser or Octane subdivision

Posted: Wed Mar 04, 2015 9:05 pm
by Pschelfh
Which subdivision should I use when working with the Octane plugin, the one in Poser (Figure -> Skinning Method -> Unimesh and then augment render subdiv) or the one in the plugin under Materials?

And what is a good setting for these if you want quality curves? If I set it to 2 inside Poser, I already get messages about low memory (but I have 16 Gb).

Thanks,
Peter.

Re: Poser or Octane subdivision

Posted: Wed Mar 04, 2015 10:21 pm
by face_off
Hi Peter - using the Octane subdivision is a little quicker to load compared with Poser subdivision. Other than that, they are probably reasonably similar. You'll need to experiment with the settings to see what works best for you.

Paul

Re: Poser or Octane subdivision

Posted: Wed Mar 04, 2015 11:05 pm
by Ken1171
In my experience, Poser subdivision is more strict, in the sense that more models will spike out in Poser than doing the same in Octane when subdivided.

Re: Poser or Octane subdivision

Posted: Thu Mar 05, 2015 9:01 am
by Pschelfh
Thanks, I'll experiment with the subdiv in Octane, seems more logical if I use the plugin.

Peter.

Re: Poser or Octane subdivision

Posted: Mon Mar 09, 2015 2:28 pm
by gazukull
@ Paul

Is there any impact on animation? Like cracking of mesh's etc if we are using Octane subD?

Re: Poser or Octane subdivision

Posted: Tue Mar 10, 2015 12:12 am
by face_off
Is there any impact on animation? Like cracking of mesh's etc if we are using Octane subD?
Octane subd should work fine for animations - although I haven't tested exporting to Octane Standalone to subd meshes with render motion blur.

Paul

Re: Poser or Octane subdivision

Posted: Sat Jul 30, 2016 5:46 am
by Replicant
I can confirm that subdivision is not implemented when exporting it as an animation for rendering it solely in octane render standalone.

Re: Poser or Octane subdivision

Posted: Sat Jul 30, 2016 9:23 am
by face_off
I can confirm that subdivision is not implemented when exporting it as an animation for rendering it solely in octane render standalone.
I'm not sure what you mean by this. Can you provide more details pls?

Paul