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c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 10:26 pm
by alessiodevecchi
Hello,
I just switched to c4d R16 and noticed that under Octane settings / c4d shaders I can't raise the cores used for shaders conversion to more than 1. That didn't happen in R15.
Is this a known bug? Couldn't find it in the forum. How can I solve this?

Thanks for the hard work! ;)

Re: c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 10:40 pm
by aoktar
windows/macosx?

Re: c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 10:41 pm
by alessiodevecchi
windows 7 pro :idea:

Re: c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 10:52 pm
by aoktar
It looks like a compilation error, i'll fix that on next version. thanks

Re: c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 10:55 pm
by alessiodevecchi
great! happy it was a useful report :)
also, can i ask for an advice?
i am about to add a a gtx 980 superclocked to my gtx 580 classified and want to dedicate the 580 to system/viewports and the 980 to octane. does it look like a good configuration to you?
thanks again for the incredible work you are doing :mrgreen:

Re: c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 11:03 pm
by aoktar
alessiodevecchi wrote:great! happy it was a useful report :)
also, can i ask for an advice?
i am about to add a a gtx 980 superclocked to my gtx 580 classified and want to dedicate the 580 to system/viewports and the 980 to octane. does it look like a good configuration to you?
thanks again for the incredible work you are doing :mrgreen:
Nice to hear you love it ... Thanks.
Btw, i prefer to put the gpu which has more vram for system+octane with low priority, and second for full dedication to octane. But i have 6gb 780 on first slot + a 780ti on second. Why i'm preferring this, i need to use more vram on rendering. It's depend to your scenes, and a personal choice.

Re: c4d shaders conversion / number of cores used issue R16

Posted: Tue Mar 03, 2015 11:08 pm
by alessiodevecchi
yes i do! you are a genius :D
thanks for the advice! noted.