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scattering trees

Posted: Tue Mar 03, 2015 2:28 pm
by sampakinpa
Hi,
Whats the best and most render efficient way to populate a mass amount of trees in octane for maya? object instancing or particle instancing?
Can I use speed tree? or other tools.

Re: scattering trees

Posted: Tue Mar 03, 2015 5:50 pm
by prodviz
I believe particle instancing is the best way, although I'm sure Jim can tell you more.

Not sure about Speed Tree.

Re: scattering trees

Posted: Wed Mar 04, 2015 12:55 pm
by sampakinpa
Jim, please :)

Re: scattering trees

Posted: Wed Mar 04, 2015 5:03 pm
by ivankio
Object instances and particle instances will behave the same in Octane: they'll take into account the "Geometry Type" attribute from the shape. "Scatter" geometry is much faster to load and uses a lot less memory, but renders a bit slower than pure "Global".

To that matter, I made an script for me that grew useful to some friends as I went adding and polishing features.

I'm still setting up an indie gogo page. But anyone interested can add me on skype: andre.ivankio
I'll show you how it works with Octane and you'll see if it helps. When adding me on skype, please mention that you found me here.

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Re: scattering trees

Posted: Sun Mar 08, 2015 8:05 pm
by wzxOctane
Wow ivankio, really big and so interesting project you grow up!

I'll fully support it when found campaign will start. It's true that RailClone and Forest as really great on 3dsMax and there no really alternative on Maya.

Re: scattering trees

Posted: Mon Mar 09, 2015 4:33 pm
by sampakinpa
Cool. I found a post by TBFX and JimStar explaining the difference between instances types.

http://render.otoy.com/forum/viewtopic. ... ilit=trees