Some future questions.
Posted: Sat Nov 27, 2010 6:31 pm
Hi. Recently I watched a few movies online. One of them concerns the DX11 and tessellation. In the fourth minute, this guy starts talking about displacement map and tessellation - is it possible to get Displacement in Octan using DX11 and teselators?
http://www.youtube.com/watch?v=oCPMHIDp ... r_embedded
In the second part he shows that using the tessellation we can build a model with 2 000 000 000 (2 billion) polygons! So again - is it possible in Octan to use teselators to get more polys?
In the next film dedicated to Vray GPU (the third in a order 16min 20second) is shown - a real-time model added to render. Blender and luxrender also have this option. So you don't have to do relink like in Octan. Are you planning to add such plugins for Max, Maya, etc in the future?
http://shop.cgarchitect.com/siggraph-20 ... demos.html
Thanks.
http://www.youtube.com/watch?v=oCPMHIDp ... r_embedded
In the second part he shows that using the tessellation we can build a model with 2 000 000 000 (2 billion) polygons! So again - is it possible in Octan to use teselators to get more polys?
In the next film dedicated to Vray GPU (the third in a order 16min 20second) is shown - a real-time model added to render. Blender and luxrender also have this option. So you don't have to do relink like in Octan. Are you planning to add such plugins for Max, Maya, etc in the future?
http://shop.cgarchitect.com/siggraph-20 ... demos.html
Thanks.