alternative workflow to using noise dirt etc.. tips/tricks
Posted: Sun Mar 01, 2015 10:57 pm
if you quickly want to add dirt, noise to a shader with a rgb map, just add it to the power node of the image texture, just gives you that quick alternative to using mix multiply nodes..
- also you can use the gradient map to change the colours of the rgb texture as well..
- some things I picked up along the way
(do we have a tips/tricks thread anywhere?)
..maybe add yours
inverted the noise shader and played with gamma etc to get bumps
now that I'm trying out more of theese, I see it would be a good idea to add input nodes to dirt shader, so we can add noise to it, otherwise you need multiply a lot of multiply nodes to get what you need
- also you can use the gradient map to change the colours of the rgb texture as well..
- some things I picked up along the way
(do we have a tips/tricks thread anywhere?)
..maybe add yours
inverted the noise shader and played with gamma etc to get bumps
now that I'm trying out more of theese, I see it would be a good idea to add input nodes to dirt shader, so we can add noise to it, otherwise you need multiply a lot of multiply nodes to get what you need