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alternative workflow to using noise dirt etc.. tips/tricks

Posted: Sun Mar 01, 2015 10:57 pm
by acc24ex
if you quickly want to add dirt, noise to a shader with a rgb map, just add it to the power node of the image texture, just gives you that quick alternative to using mix multiply nodes..
- also you can use the gradient map to change the colours of the rgb texture as well..

- some things I picked up along the way

(do we have a tips/tricks thread anywhere?)

..maybe add yours
asphalt.jpg
inverted the noise shader and played with gamma etc to get bumps

now that I'm trying out more of theese, I see it would be a good idea to add input nodes to dirt shader, so we can add noise to it, otherwise you need multiply a lot of multiply nodes to get what you need

Re: alternative workflow to using noise dirt etc.. tips/tricks

Posted: Mon Mar 02, 2015 2:46 pm
by ten
nice tip thanks!

ten