DirectX 12
Posted: Sat Feb 28, 2015 8:44 am
I have been hearing all about the tidbits that DirectX 12 is going to bring the gaming world for a while now. Today I managed to see splattered everywhere is the impact that DirectX 12 is going have on VRAM limitations. DirectX 12 will take for example two GPU's consisting of 2GB's of memory each and pool them together into essentially a single GPU with a total of 4GB's of memory.
Would this essentially carry over to octane render? If so would it have any benefits other than being able to render more resource intensive scenes and a questionable increase in performance?
I have a single GTX 690 and have been dreading the whole memory situation since I started to educate myself on how to use Octane render. News like this gives me a lot of hope for the future of my GTX 690 and might make it more viable to use dual GPU cards in my rig in the future (only have enough space to fit 2 GPU's sadly). Don't be alarmed I am not considering getting another GTX 690 one is enough to make my room extremely hot in the winter.
Would this essentially carry over to octane render? If so would it have any benefits other than being able to render more resource intensive scenes and a questionable increase in performance?
I have a single GTX 690 and have been dreading the whole memory situation since I started to educate myself on how to use Octane render. News like this gives me a lot of hope for the future of my GTX 690 and might make it more viable to use dual GPU cards in my rig in the future (only have enough space to fit 2 GPU's sadly). Don't be alarmed I am not considering getting another GTX 690 one is enough to make my room extremely hot in the winter.