Post Processing Passes...?
Posted: Fri Feb 27, 2015 6:54 am
Maybe this is a stupid question but... although I've been searching for it I couldn't find the answer to my questions (even in the faq I didn't find it)
How do I use the "post processing passes" and what will they do? I've set up a scene (obj imported from Poser) containing all my SSS-shaders, transmaps etc. and I didn't check those post-processing stuff at all - I just didn't figure out what it's good for. It will render without the post-processing also but will it affect the quality of a rendering?
Would be nice if the handbook for the standalone version could be updated - The one I have is for octane 1.x and I can't find the explanation of the new features of 2.x.
M.
How do I use the "post processing passes" and what will they do? I've set up a scene (obj imported from Poser) containing all my SSS-shaders, transmaps etc. and I didn't check those post-processing stuff at all - I just didn't figure out what it's good for. It will render without the post-processing also but will it affect the quality of a rendering?
Would be nice if the handbook for the standalone version could be updated - The one I have is for octane 1.x and I can't find the explanation of the new features of 2.x.
M.