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C4D - Hide HRD Environment from camera

Posted: Thu Feb 26, 2015 12:12 am
by Zee
I'm playing with the environment tag with an image texture - everything works fine but I could not find a way to hide the environment from camera - is that possible?
Also, the same goes for area lights - i like how area lights are reflecting on top of glossy objects however I don't want to render the actual lights themselves. I only want to see the reflections they cause. When I turn the opacity down for lights, it also removes the lights' speculars.

Not sure if both above are connected, but just assuming there might be a "compositing tag" or something along the lines to solve both problems.

Re: C4D - Hide HRD Environment from camera

Posted: Thu Feb 26, 2015 12:21 am
by aoktar
alpha enable in kernel settings -> hide environment
opacity in lighttags -> hide lights from camera, reflection

Re: C4D - Hide HRD Environment from camera

Posted: Thu Feb 26, 2015 2:23 am
by Zee
When direct lighting is selected it doens't seem to work (environment alpha)

Re: C4D - Hide HRD Environment from camera

Posted: Thu Feb 26, 2015 2:40 am
by aoktar
check off "keep environment" also. This was deprecated on new versions.

Re: C4D - Hide HRD Environment from camera

Posted: Thu Feb 26, 2015 3:05 am
by Zee
Yes, I did, when it's direct lighting it doesn't help