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				OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]
				Posted: Wed Feb 25, 2015 11:34 pm
				by Karba
				Main changes since version 2.20
-  Multiple UV channels (3 at the moment).
 
-  material converter update. Supported elements: VRayMtl, VRayBlendMt, VRay2SidedMtl, VRayMtlWrapper, VRayOverrideMtl, VRaySSS2, Bitmap, MixTex, VRayLight, VRayIESLight, VRaySunLight, VRayCamera, StandartMtl, MentalArchDesign, RGBMultiply, FalloffTex, NoiseTex, VRayColorTex, ColorCorrectTex, VRayDirtTex
 
-  Out of core memory usage
 
Due to the switch to CUDA 6.5 you will need a current graphics driver of version 344.x or higher.
DOWNLOAD
Installer http://render.otoy.com/plugindownloads/ ... 2_21_1.zip (30MB ZIP File)
For network slave and daemon please download standalone installer here
http://render.otoy.com/forum/viewtopic.php?f=33&t=44704
Yours,
The OctaneRender® Team.
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Wed Feb 25, 2015 11:44 pm
				by noelnoel
				
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 12:02 am
				by Elvissuperstar007
				bug  I can not choose the renderer
3ds max 2014
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 12:07 am
				by Elvissuperstar007
				reinstalling helped ! 
)
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 12:29 am
				by solomon
				Elvissuperstar007 wrote:reinstalling helped ! 
)
Elvis, are you able to use both your cards, and do you notice a difference when only one is activated?
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 1:06 am
				by Karba
				solomon wrote:Elvissuperstar007 wrote:reinstalling helped ! 
)
Elvis, are you able to use both your cards, and do you notice a difference when only one is activated?
 
What GPUs do you have?
Are they have enough memory to handle the scene?
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 1:10 am
				by solomon
				Karba wrote:solomon wrote:Elvissuperstar007 wrote:reinstalling helped ! 
)
Elvis, are you able to use both your cards, and do you notice a difference when only one is activated?
 
What GPUs do you have?
Are they have enough memory to handle the scene?
 
I have a GeForce  640 with 2GB  and  a 780 with 3GB
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 1:42 am
				by solomon
				What GPUs do you have?
Are they have enough memory to handle the scene?[/quote]
I have a GeForce  640 with 2GB  and  a 780 with 3GB[/quote]
Hi Karba, I have tested this new build with a scene I created with the 2.20 version... the 2.21.1  version is rendering the scene at about 2 minutes and 56 seconds, and when I switch back to the 2.20 version, the scene is rendering at 1 minute and 40 seconds.. I am wondering if something major was changed in this build... I am using the GeForce 780, 3GB
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 2:11 am
				by Karba
				solomon wrote:
Hi Karba, I have tested this new build with a scene I created with the 2.20 version... the 2.21.1  version is rendering the scene at about 2 minutes and 56 seconds, and when I switch back to the 2.20 version, the scene is rendering at 1 minute and 40 seconds.. I am wondering if something major was changed in this build... I am using the GeForce 780, 3GB
How much memory does the scene take?
 
			 
			
					
				Re: OctaneRender® for 3ds max® v2.21.1
				Posted: Thu Feb 26, 2015 5:58 am
				by amadinam
				Hello carba. Thank you for the converter.
A memory should be reduced?