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is this a displacement bug?
Posted: Wed Feb 25, 2015 11:57 am
by portnicki
Hey,
I'm using a displacement map on a flat surface to make small letter-shaped indentation. It needs to be really subtle (almos bump-like, but there will be close ups so I'd rather use displacement).
The problem is, the lower the dislpacement value, the more strange artifacts I get.
Check it out:
what's wrong here?
Re: is this a displacement bug?
Posted: Wed Feb 25, 2015 12:00 pm
by face_off
As the displacement amount gets smaller, the polygons being displaced need to be smaller, otherwise you get artifacts. So if you subd the mesh it should fix the problem. See point 4) in the Displacement section of the Octane Notes in my signature.
Paul
Re: is this a displacement bug?
Posted: Wed Feb 25, 2015 1:17 pm
by portnicki
face_off wrote:As the displacement amount gets smaller, the polygons being displaced need to be smaller, otherwise you get artifacts. So if you subd the mesh it should fix the problem. See point 4) in the Displacement section of the Octane Notes in my signature.
Paul
Paul are you sure this is the case?
I've subdivided my mesh from 2570 polys on subdivision level 2, to 40.000+ polys on subdivision level 3 and this is the effect:
the render errors are still there, just smaller
Re: is this a displacement bug?
Posted: Wed Feb 25, 2015 10:49 pm
by face_off
It would be worth lowering the ray epsilon - just in case those artifacts are self-shadowing. If that does not help - can you package a sample up in ORBX format and send to me and I'll send it to the Octane devs.
Paul
Re: is this a displacement bug?
Posted: Thu Feb 26, 2015 3:39 am
by face_off
The other options are to a) use that texturemap as bump instead of displacement, and b) scale the scene up x10 (or x100) which will most probably resolve the issue (since then the "Amount" could also be increased).
Paul