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node number not exact

Posted: Wed Feb 25, 2015 11:16 am
by rappet
Hi Paul,

The number is always off?
The example shows what happens after typing '10'

greetz, Jeroen

Re: node number not exact

Posted: Wed Feb 25, 2015 11:22 am
by rappet
Additonal remark to the image showing the nodes... changing UV transform of all nodes at same time would be awsome!!
It happens a lot wanting to change the scaling or rotation of a texture, and sometimes 'we' have to change a lot of nodes one by one with textures that have a lot of UV Transforms.
Paul, I know this is probably on your todo list already, but hereby just as a reminder :P
greetz,

Re: node number not exact

Posted: Wed Feb 25, 2015 11:31 am
by face_off
The number is always off?
The example shows what happens after typing '10'
Yes - that's because the slider provided by the ArchiCAD API only has a small number of 'ticks' (could be 1000?), and the scale pin is logarithmic, so some rounding happens. Even if you type in '10', the 10 gets applied to the slider, which finds the nearest slider tick point (9.99) and set the edit box to that value. You can get a high granularity by typing into the edit box than moving the mouse (since the mouse only has 105 pixel positions to use).
Additonal remark to the image showing the nodes... changing UV transform of all nodes at same time would be awsome!!
It happens a lot wanting to change the scaling or rotation of a texture, and sometimes 'we' have to change a lot of nodes one by one with textures that have a lot of UV Transforms.
Paul, I know this is probably on your todo list already, but hereby just as a reminder
Yes - it's on the todo list (but I haven't worked out how to do it yet - so it's not happening as fast as some other changes).

Paul

Re: node number not exact

Posted: Wed Feb 25, 2015 11:34 am
by rappet
Thanx for explaining (again) ;)

And good to hear about the future "adjust multi UV-Transform node"

greetz,