Transparency from alpha channel?
Posted: Wed Feb 25, 2015 1:59 am
This is an issue as old as the very first version of Octane, and I always avoid the question because I'm lazy.
I have a scene full of transparent objects, and all my textures have an alpha channel with transparency information in it. Is there a way to tell the Opacity slot to use the alpha channel? It's gonna be a pain to extrapolate the alpha channel for every texture, into new files to apply in the Opacity slot...
I have a scene full of transparent objects, and all my textures have an alpha channel with transparency information in it. Is there a way to tell the Opacity slot to use the alpha channel? It's gonna be a pain to extrapolate the alpha channel for every texture, into new files to apply in the Opacity slot...