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Understanding Kernel types

Posted: Mon Feb 23, 2015 7:48 pm
by Kerem
I will be really short. Octane is fastest. Massive upgrade. however it is only fast in DL but not in PT or PMC... a bit better.. but not fastest.

My latest work asking for a 50x70 render which used to take me 4 - 5 hours on vray. Now i was getting the result in minutes thanks to Direct Lighting...

But i realized that i'm just a newbie in Octane when i discovered that i was mean't to use Path Tracing for a REAL GI and distrubution of the light all along and also realize that it takes almost the same abount of time compared to vray...

it has it's tweaks and all. But still a small ignorant dissapointment in me.

Still glad overall. But now a bit worried that what else is there that i do not know for Octane.

I would be enlightened if there'd be a series of short videos or index that i can start reading or study asap.

Re: Understanding Kernel types

Posted: Mon Feb 23, 2015 8:04 pm
by TonyBoy
This may help:

http://render.otoy.com/manuals/Standalone_2_0/

Also, the Inlifethrill training videos are now selling for $60 US.

Re: Understanding Kernel types

Posted: Tue Feb 24, 2015 5:02 pm
by garytyler
Octane is relatively fast in all of the Kernel modes but path tracing is no fun unless you've got atleast a couple Titans because it has the classic unbiased rendering behavior of producing an image fast but taking a very long time to smooth the grain. A little more GPU power is all I've found that will take care of that, but I promise it does go away.

That being said, for most situations, I think Direct Lighting is wonderful. It seems plenty capable of production quality renders itself. I'm no expert but I prefer results I get from direct lighting over most of the results I've gotten from v-ray in the past.

Re: Understanding Kernel types

Posted: Tue Feb 24, 2015 5:35 pm
by inlifethrill
Path Tracing can be actually pretty fast if set correctly. It is not completely true to say that it is strictly dependant on your hardware. We'll probably cover Optmization and Render Settings in another free video tutorial soon.

Dobs

Re: Understanding Kernel types

Posted: Fri Feb 27, 2015 4:07 am
by joeycamacho
inlifethrill wrote:Path Tracing can be actually pretty fast if set correctly. It is not completely true to say that it is strictly dependant on your hardware. We'll probably cover Optmization and Render Settings in another free video tutorial soon.

Dobs
Looking forward to an optimization for PT tut. Your render pass tutorials have helped a great deal!