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OctaneRender™ for Blender 2.21.1 - 7.5 Win [OBSOLETE]

Posted: Fri Feb 20, 2015 3:58 am
by JimStar
OctaneRender™ for Blender plugin. Windows x64 version.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one. To stop the server - just right-click its icon in the tray.
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Fixed nodegraph bug affected some nodes interconnections (thanks MattRM).
  • Fixed the emission nodes inconsistency.

After starting OctaneServer it will take some time before the LiveDB tree and LiveDB material previews will be available from Blender - as OctaneServer caches the LiveDB data from remote server right after starting. But only the materials groups tree will be re-cached every time after server start, LiveDB material preview images will be cached only once - so only the very first OctaneServer start will need some more time before LiveDB tree will be available in Blender.


DOWNLOAD (both distributives must be reinstalled, they depend on each other)

Blender Octane Edition - 7.5 (2.73 (59.1MB autoinstaller file)
Octane Server - 2.21.1 - 7.5 (10.5MB autoinstaller file)

DEMO is available. Use the same Octane edition of Blender for DEMO version of OctaneServer.

Octane Server DEMO - 2.21.1 - 7.5 (9.0MB autoinstaller file)

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Fri Feb 20, 2015 9:18 am
by MattRM
Hi JimStar,

The emissive texture node works well now ;) Thanks.

I tried to put an IES, but in standalone, I use a greyscale texture for that, here, tried all texture node, and the plugins not list ies files like in standalone.
Did something wrong or something weird ?

Thanks,

Matt

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Fri Feb 20, 2015 9:23 am
by JimStar
MattRM wrote:Did something wrong or something weird ?
Yes.
Just disable the extensions filter in Blender file dialog.

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Fri Feb 20, 2015 9:58 am
by MattRM
Thanks ;)

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Fri Feb 20, 2015 4:09 pm
by Marten74
Hello!

Could any one give me a tip on how the render pass motion vector works in the plugin. If it is implemented? I can only find it in the stand alone.

I exported an animation to Octane stand alone, but the animation of the camera did not transfer. Did I miss a setting some where, or is this an issue?

Thanks

::mb

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Sat Feb 21, 2015 3:03 pm
by Marten74
Hello again,

Just noticed something strange. I was just posting a question about this when I figured it out. How ever I was setting the render and preview samples, it only rendered 128 samples. Now I realized that it is the max samples setting under motion blur that controls both render and preview quality. The funny thing is that it does not matter if motion blur is enabled or not...

A little bug perhaps?

::mb

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Tue Feb 24, 2015 3:30 pm
by amadinam
Normals inside-outside light.
AO Blender flip normals.png
Normals outside-light inside.
AO Blender.png
svet.png
3d max,Standalone in all good. Normal outside-light outside.

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Tue Feb 24, 2015 6:03 pm
by Saramary
amadinam,
I've read your post 3 times but still cannot understand you and your problem. :?
Try to explain it a little bit clearer and we'd happy to help you.:)

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Tue Feb 24, 2015 9:07 pm
by amadinam
1) Create a sphere
2) visible normals
3) apply the material emission
= down Light
1.png
4) flip normals = light up
2.png
3.png
4.png

Re: OctaneRender™ for Blender 2.21.1 - 7.5 Win [TEST]

Posted: Tue Feb 24, 2015 11:07 pm
by pegot
I'm not entirely sure what your question is either amadinam. Are you saying that even though your normals are flipped, light is still escaping the emission object instead of being contained inside it? If that's your issue, I think it's because you have set your emission object to fully transparent (your opacity setting is 0).