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Alpha Channels For Materials - Possible ?

Posted: Thu Feb 19, 2015 12:31 pm
by RobSteady
Is it possible to render out alpha channels for certain materials?

Re: Black White Masks - Possible ?

Posted: Sun Feb 22, 2015 3:02 pm
by RobSteady
Nobody needs black/white masks? :?:

Re: Alpha Channels For Materials - Possible ?

Posted: Mon Feb 23, 2015 9:12 am
by HHbomb
too bad that "Rendermask" script dont' work with octane... the maker of the script said that it will not work with octane...

Re: Black White Masks - Possible ?

Posted: Mon Feb 23, 2015 1:03 pm
by gueoct
RobSteady wrote:Nobody needs black/white masks? :?:
i do, too !!!

Re: Alpha Channels For Materials - Possible ?

Posted: Mon Feb 23, 2015 3:41 pm
by RobSteady
Can anyone please tell me how to use Object-Id Render Element then?

It looks the same as Material ID.

Re: Alpha Channels For Materials - Possible ?

Posted: Mon Feb 23, 2015 4:22 pm
by RobSteady
I can use RenderMask from Scriptspot and switch to Scanline Render.
But it's not working when I want to render trees with opacity maps from Octane.

Btw. It's urgent ;)

Re: Alpha Channels For Materials - Possible ?

Posted: Mon Feb 23, 2015 7:22 pm
by RobSteady
I can do it manually by assigning a black diffuse material to everything except the trees.
Then give the trees an emmitting material with surface brigthness checked and illumination unchecked. I need to copy opacity maps from the leave materials.
Then render with Direct Light and no GI.

Takes forever...

Re: Alpha Channels For Materials - Possible ?

Posted: Tue Feb 24, 2015 8:35 am
by RobSteady
Oookeeeey...
Back to V-Ray then.