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SSS + Displacement [Fixed]

Posted: Wed Feb 18, 2015 10:24 pm
by ryzej
Hi,

I'm having trouble with using SSS + diffuse and displacement in a mix material.

When I activate displacement in the mix material the SSS behaves very strangely becomes very shiny and bright and is unusable.

I've been tearing my hair over this all day trying to fix. Is this a bug or am I doing something wrong?

Any help would be greatly appreciated.

Thanks in advance.

Re: SSS + Displacement bug?

Posted: Thu Feb 19, 2015 7:18 pm
by fanny
Do u use zbrush?

Re: SSS + Displacement bug?

Posted: Thu Feb 19, 2015 7:31 pm
by ryzej
Hi Fanny, yes, the UV's were generated with UV Master. Iv'e found that when I try cubic or spherical mapping the problem goes away in the areas that cover the model, but obviously I need to use UVW mapping from Zbrush.

Re: SSS + Displacement bug?

Posted: Thu Feb 19, 2015 10:19 pm
by aoktar
aware of zbrush's maps is not based black color=0 and white=1. It's designed for + and - values, but octane wishes the one way displacement.

Re: SSS + Displacement bug?

Posted: Fri Feb 20, 2015 8:19 pm
by fanny
hi, ryzej.

When you make dis_map, check flip V, and change the Y scale value to -1 in the octane's uvw transformation tab.

I don't know why, but this was the solution in my case.

I wish this could help.

Good luck!
sss_disp_problem_solved.png

Re: SSS + Displacement bug?

Posted: Thu Feb 26, 2015 1:43 am
by ryzej
Thanks so much Fanny it works perfectly!

I really appreciate your help. I owe you a beer :)

And thanks as always to aoktar for developing this.