Page 1 of 2

OctaneRender for Carrara 2.21.0067 [Test]

Posted: Tue Feb 17, 2015 12:21 am
by Sighman
WARNING: This version has had limited testing. Use at your own risk!

Changes in 2.21.0067
  • Added Infinite Plane support by adding a Scatter Size effect to infinite planes. The default is set to 100.
  • Fixed problem where Carrara would crash if you add and configure an object Emitter while the Octane Viewport is open.
Changes in 2.21.0065
  • Integrated with Octane SDK 2.21.1.
  • Object Layer and Emitters have new Layer index (2.21)
  • Spherical Camera has new Stereo options (2.21)
  • Lots of new Render Pass options (2.21)
  • New Render Layer options including Object Layer and Light Layer passes. (2.21)
  • Added Out-of-core textures support. (2.21)
  • You can now animate to multilayer EXR or multiple render pass files.
  • Added grouping to the render pass settings.
ATTENTION: This version is based on Octane 2.21. That means you need to update your NVIDIA graphics drivers to at least version 344.x

Happy Rendering...

Download Links:
OctaneRender for Carrara (64-bit) 2.21.0067
OctaneRender for Carrara (32-bit) 2.21.0067

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Tue Feb 17, 2015 6:02 am
by dustrider
Awesome work Sighman!! Thanks for the update!

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Tue Feb 17, 2015 8:49 am
by PhilW
Brilliant! Do we need to download a newer version of the standalone too, or is it all integrated into your OR4C?

P.S. I was going to ask about how to use some of these new features, but you have done such a great job on the interface, it is all pretty self-explanatory!

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Tue Feb 17, 2015 9:34 am
by PhilW
Quick extra question - I believe that Octane will use the VRAM first, even with out of core turned on. So is there a downside to having it turned on all the time?

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Tue Feb 17, 2015 8:17 pm
by Sighman
The plugin is independant of the Standalone unless you are using network rendering in which case the slaves need to be the same version as the plugin.

Edit: VRAM gets used first. Out-of-core will only be used if it is needed. That is why the stats usually show 0 bytes used even though you have enabled OOC.

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Thu Feb 19, 2015 12:44 am
by vsipola
I'm having broblems with the live db -feature on both this and the stable version (2.06). On stable the download for materials hangs at material number 179. On this one I just can't find the download feature at all. On the tab "octane live db" it just says "materials" and "Otoy", and neither of them has any content or any visible download -feature. Has it been moved to some other place?

Edit--------

Okay, silly me... after a restart of the computer the testing version (2.21.0065) starts to download the images.

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Thu Feb 19, 2015 5:26 am
by Tugpsx
Awesome Thanks for the update

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Fri Feb 20, 2015 5:44 am
by wendyluvscatz

no camera movement worked for either :cry:
I will try a bit more but may need to ho back to 0064 which was awesome 8-)

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Fri Feb 20, 2015 6:55 am
by Sighman
wendyluvscatz wrote: no camera movement worked for either :cry:
I will try a bit more but may need to ho back to 0064 which was awesome 8-)
I need a scene that demonstrates the problem. Can you delete all (or most) of the content and just send me a scene that contains the camera movement? I can't fix it if I can't reproduce the issue.

Re: OctaneRender for Carrara 2.21.0065 [Test]

Posted: Fri Feb 20, 2015 7:58 am
by wendyluvscatz
I am trying stuff myself
it works with simple scenes fine
will try re looking at that one removing content, I think it may be related just to how much is in the scene and my card limitations.

update, removing the carousel and trees from replicator the camera worked fine
even adding primitives as substitutes
so I would say it is just a limitation of my hardware, Also Jack Tomalins sets tend to be over resource hogging in all my software, I use iClone and very few of his export over well there, just too many polys and texture maps.