Page 1 of 1

Explanation on Render Layer

Posted: Mon Feb 16, 2015 4:07 pm
by GIOLETS
I'm working with Cinema Plugin (R13) v.2.20.0 RC2.
I've a simple scene test made by:
- object 1 (on layer 1)
- object 2 (on layer 1)
- a ground plane (on layer 2)
- a sunlight

I've enabled the render layer 1 (shadows+black shadows+Layer reflections) and when I render the scene I see all the layer correctly in Live Viewer.

So I've setup the same parameters in Cinema Render setting and I've tryed to render with Picture Viewer, but as result in Picture Viewer Level section and also in my PSD file, I've all black images in my passes.

Where is my mistake??
I attach here my scene. Thanks for all your help.

Luca

Re: Explanation on Render Layer

Posted: Mon Feb 16, 2015 4:19 pm
by aoktar
Hi,
why you changed the render method as "Send all data"? It doesn't allow mesh seperations on render data. Also a note: Be aware that all objects have layerId=1 by default.

Re: Explanation on Render Layer

Posted: Mon Feb 16, 2015 11:03 pm
by GIOLETS
Thanks a lot for your help aoktar, now it works.
Just to be sure, you suggest to set always the "Resend Only Updated Objects" option also for single image rendering?
I have thought that setting "send all the scene date" would be better.

Thanks again.

Luca

Re: Explanation on Render Layer

Posted: Mon Feb 16, 2015 11:24 pm
by aoktar
GIOLETS wrote:Thanks a lot for your help aoktar, now it works.
Just to be sure, you suggest to set always the "Resend Only Updated Objects" option also for single image rendering?
I have thought that setting "send all the scene date" would be better.

Thanks again.

Luca
Hi,
this is most confused part of plugin. Let me explain one more time.

"Send all data" collects every object to a single mesh. But repeats this operation for each frames. Octane can render faster this data than partial meshes. But we loose some features on this method. Also we spend same compilation time on every frames. This can be a pain for big triangle counts.

So this can be faster on rendering, but does not support the object seperations on renderer. We need this for render layers, object tags, moving meshes, motions blurs, some texture projection types, etc..