Page 1 of 1

C4D native noise animation?

Posted: Sun Feb 15, 2015 11:12 pm
by Delphis
Hello,
Can I use "Animation speed" parameter of c4d native noise with octane, so evolution of the noise is animated?
Noise texture is just sampled once and used as static texture, can it be sampled for every frame?
Thanx.

Re: C4D native noise animation?

Posted: Sun Feb 15, 2015 11:14 pm
by aoktar
Delphis wrote:Hello,
Can I use "Animation speed" parameter of c4d native noise with octane, so evolution of the noise is animated?
Noise texture is just sampled once and used as static texture, can it be sampled for every frame?
Thanx.
yes, problem is that shader does not produce a update flag to refresh it on LV. It should work well on picture viewer. If does not, try to key some parameter of shader.

Re: C4D native noise animation?

Posted: Mon Feb 16, 2015 12:11 am
by Delphis
Yes, key framing (slight difference at last frame) did the trick.

Thought that it would be faster to set up with c4d material and convert it to octane for rendering, but noticed that after conversion scale of noise is way different.
Guess it need to be tweaked in octane material from the start.
Thank you.