One picture, so many questions
Posted: Sun Feb 15, 2015 3:48 pm
Hello everyone,
I'm trying to get started with Octane and I'm just not sure where to start. I currently have the student version of Octane standalone and the Daz Plugin. Out of the box, with auto-generated materials, one mesh emmitter and environment, it looked pretty darn good. It was when I was trying to up my game that I started having issues that I don't understand. I have a scene with just Aiko 6, and I've posted a picture below.
Questions:
1. Why does the nodegraph editor have no nodes? Is this how it is supposed to look? Would it look different if I had the commercial version of the standalone?
2. I have the Tony Sculptor skin on everything but the face, and I couldn't get it to not look red. When I've done some research on the skin, I see people with much different looking nodegraphs, with nodes. I can't figure out how to get that so I can edit it and plug textures in.
3. I have the Daz SSS skin on the face, and I replaced all the textures with the diffuse, spec, and bump, but don't know how to make it not look white.
I'm trying to get started with Octane and I'm just not sure where to start. I currently have the student version of Octane standalone and the Daz Plugin. Out of the box, with auto-generated materials, one mesh emmitter and environment, it looked pretty darn good. It was when I was trying to up my game that I started having issues that I don't understand. I have a scene with just Aiko 6, and I've posted a picture below.
Questions:
1. Why does the nodegraph editor have no nodes? Is this how it is supposed to look? Would it look different if I had the commercial version of the standalone?
2. I have the Tony Sculptor skin on everything but the face, and I couldn't get it to not look red. When I've done some research on the skin, I see people with much different looking nodegraphs, with nodes. I can't figure out how to get that so I can edit it and plug textures in.
3. I have the Daz SSS skin on the face, and I replaced all the textures with the diffuse, spec, and bump, but don't know how to make it not look white.