Light always visible behing glass
Posted: Thu Feb 12, 2015 12:55 pm
Hi Guys
I am working in Cinema C4D with a scene containing about 20 high-poly trees. Let's say one tree takes about 400 Mb of memory. I have used then an instance object (render instance allowed) of the tree expecting that the used memory will stay the same 400 Mb, but the instance object takes next 400 Mb of memory. Only then next copies of the instance don't used more memory. Unfortunately with more different types of trees this makes it complicated. Is there any option how to avoid the problem with the first instanced object? Fxp my colleague in 3D MAX doesn't have this problem since the properties of the object must be adjusted before instancing. I have tried to find an answer on this forum, but I couldn't.
Many thanks for your help.
I am working in Cinema C4D with a scene containing about 20 high-poly trees. Let's say one tree takes about 400 Mb of memory. I have used then an instance object (render instance allowed) of the tree expecting that the used memory will stay the same 400 Mb, but the instance object takes next 400 Mb of memory. Only then next copies of the instance don't used more memory. Unfortunately with more different types of trees this makes it complicated. Is there any option how to avoid the problem with the first instanced object? Fxp my colleague in 3D MAX doesn't have this problem since the properties of the object must be adjusted before instancing. I have tried to find an answer on this forum, but I couldn't.
Many thanks for your help.