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Pialat with sugar
Posted: Tue Feb 10, 2015 5:10 pm
by Carteblanchefx
Hello everyone!
It's my probably first post in this forum.
Octane for C4D.
It's PT – 2048. 1920x1080 around 8 min. on GTX 760.
I'm not quite satisfied how sugar looks like. So if anyone had experience of rendering of sugar, it would be great to see your method. I used diffuse white material with noise in emission channel.
P.S. Sorry for my terrible english.

Re: Pialat with sugar
Posted: Tue Feb 10, 2015 8:42 pm
by itsallgoode9
Carteblanchefx wrote:Hello everyone!
It's my probably first post in this forum.
Octane for C4D.
It's PT – 2048. 1920x1080 around 8 min. on GTX 760.
I'm not quite satisfied how sugar looks like. So if anyone had experience of rendering of sugar, it would be great to see your method. I used diffuse white material with noise in emission channel.
P.S. Sorry for my terrible english.

did you try SSS for the sugar? I'd think a specular materils with a displacement map and SSS would work for the sugar
Re: Pialat with sugar
Posted: Tue Feb 10, 2015 9:06 pm
by Carteblanchefx
itsallgoode9, thanks for advice!
I tried SSS, but i thinks looks not right, looks more like bubble gum or paste. (Maybe i do something wrong, but i try more)
I forgot to write, in this scene i used displacement with bump.
Re: Pialat with sugar
Posted: Wed Feb 11, 2015 3:44 am
by MaTtY631990
Have you tried playing with the roughness value on diffuse material.
Re: Pialat with sugar
Posted: Wed Feb 11, 2015 7:13 am
by Carteblanchefx
MaTtY631990, Thanks!
Yes. Roughness value 0.5
Re: Pialat with sugar
Posted: Sun Feb 15, 2015 4:35 am
by Sportler
Sugar is basically not just a cube. It's a lot of tiny grainy particles fused together.
Although you need not model every single grain, you might be better off with a fine grain displacement map or at the very least some bump. Without it your sugar will never look right. Remember to check reference!
Re: Pialat with sugar
Posted: Sun Feb 15, 2015 5:17 am
by itsallgoode9
Carteblanchefx wrote:itsallgoode9, thanks for advice!
I tried SSS, but i thinks looks not right, looks more like bubble gum or paste. (Maybe i do something wrong, but i try more)
I forgot to write, in this scene i used displacement with bump.
yeah i'd definitely revisit that. it may be a bitch to get a clean render with all of that SSS though.
Re: Pialat with sugar
Posted: Mon Feb 16, 2015 6:31 am
by Carteblanchefx
Sportler, thanks for reference picture!
Unfortunately Octane not have baking texture function, it would then be very useful in this case.
But I think that will soon find a solution!