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Displace and edges

Posted: Tue Feb 10, 2015 4:10 pm
by gigi
hi, I have a problem with a UV, can depend on what? is not applicable to displace the edges? Furthermore, in the same UV map there are two different scales!
thanks to those who want to help me!

Re: Displace and edges

Posted: Tue Feb 10, 2015 4:49 pm
by juanjgon
Set the "Smooth Threshold" parameter for this surface to 90ยบ or more and enable "Smoothing".

-Juanjo

Re: Displace and edges

Posted: Tue Feb 10, 2015 5:05 pm
by gigi
thanks, solved !!!! and for the difference in scale can you tell me anything !!!

Re: Displace and edges

Posted: Tue Feb 10, 2015 5:18 pm
by juanjgon
I am not sure. Are you sure that the texture has the same scale in the UV map? ... you could check it is you set the texture in the object to see it in the OpenGL viewport.

-Juanjo

Re: Displace and edges

Posted: Wed Feb 11, 2015 11:34 am
by gigi
Hello Juanjo, this is the material settings!!!what do you think?

Re: Displace and edges

Posted: Wed Feb 11, 2015 11:40 am
by juanjgon
If you are not using the Octane projection node or the plugin UVMAP node, the scale problem should be in the UV map. If you want to send to me the object I could test it here.

-Juanjo

Re: Displace and edges

Posted: Wed Feb 11, 2015 11:53 am
by gigi
I forwarded the scene, thanks again.

Re: Displace and edges

Posted: Wed Feb 11, 2015 12:08 pm
by juanjgon
Yes, the problem is the UV map as you can see in the OpenGL viewport (the top bricks are bigger than the down ones). Remap it again with an uniform UV map in modeler or use a Octane projection to map it.

-Juanjo

Re: Displace and edges

Posted: Wed Feb 11, 2015 12:12 pm
by gigi
thanks :oops:

Re: Displace and edges

Posted: Wed Feb 11, 2015 12:31 pm
by juanjgon
gigi wrote:thanks :oops:
No problem ;)

-Juanjo