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Apartment Interior, stills and panoramas
Posted: Sun Feb 08, 2015 1:34 am
by Sakalakapaka
Re: Apartament Interior, stills and panoramas
Posted: Sun Feb 08, 2015 10:33 am
by bbeepp
Really nice shots although they are rendered with DL/AO kernel
The only thing I don't like is the sterile, cold look of the interiors. Some evening sunlight would warm them up a bit

Re: Apartament Interior, stills and panoramas
Posted: Sun Feb 08, 2015 1:27 pm
by Lewis
Looking really great, since its DL/AO i guess it wasn't been rendered long either ? Can you share screen grab of your DL/AO settings ? Did you used HDRI BG or Sky environment ?
Thanks
Re: Apartament Interior, stills and panoramas
Posted: Tue Feb 10, 2015 11:15 am
by Sakalakapaka
DL settings:
Render time: one hour for the 5K image, three for the 10K panorama.
The sampling rate for all small lights - 100 000. It seems little crazy, but it works

Re: Apartament Interior, stills and panoramas
Posted: Tue Feb 10, 2015 11:27 am
by Lewis
Sakalakapaka wrote:DL settings:
Render time: one hour for the 5K image, three for the 10K panorama.
The sampling rate for all small lights - 100 000. It seems little crazy, but it works

Thanks for screengrabs i really appreciate.
I never get that nice ceiling with DL/AO, its always ether too bright to be realistic or blueish from SKY or too dark if i set AO distance too big

. What happens if you switch Kernel to PT ? Do materials still work/look good ?
Thanks and sorry for so many questions

.
Re: Apartment Interior, stills and panoramas
Posted: Tue Feb 10, 2015 11:37 am
by nuno1980
Should add dispersion with ~0.01 for mini-diamonds (lights).
Should change kernel to PT or PMC to get true photorealism because your 2x GTX 780Ti SLi are very fast.
Re: Apartment Interior, stills and panoramas
Posted: Tue Feb 10, 2015 7:49 pm
by Sakalakapaka
Don't get me wrong. Render time was a priority.
Try to render 10K image with PT or PMC kernel, when you have a dozen small ceiling lights, several inside the crystal chandeliers, without noise, in a finite time
When you use DL kernel, you can work in real time, rendering isn't really physically correct, but close enough for me, and is fast as hell.
The visual difference between DL and PT kernel wasn't so spectacular. But noise levels and rendering times, was.
Lewis- A few samples, pathtracing:
To be honest, I found tips for good and believable looking renders with DL/AO in this thread:
http://render.otoy.com/forum/viewtopic.php?f=5&t=44282
Thanks for the solution
Paquito
Exterior walls and windows - single sided with normals facing inside. So that you can illuminate the entire scene by a single color texture environment, (white color, 0.3 power), you can of course use HDRI image. Windows material - Black Body Emission - 12 000 Kelvin. Camera with rather high exposure - from 3.0 to 6.0, highlight compensation 0.35 to 0.45, gamma 0.9, custom white balance.
Re: Apartment Interior, stills and panoramas
Posted: Tue Feb 10, 2015 8:05 pm
by Lewis
Interesting tips, thanks and i'll check Paquitos topic more then.
So you are saying that if you had double sided walls (thickness) then it wouldn't work that good ? I often needed to render flythoughs so buildings need to be modeled form outside also. I guess i could porbably split it in 2 layers and have exterior walls as separate entity in that case.
Re: Apartment Interior, stills and panoramas
Posted: Tue Feb 10, 2015 9:55 pm
by Sakalakapaka
You can download PAQUITO scene from his thread and test it.
Re: Apartment Interior, stills and panoramas
Posted: Wed Feb 11, 2015 12:45 am
by itsallgoode9
really good results using Direct! I'm not one to ever work with the direct kernel but i think these are pretty great. i'd randomize the tiling in the crocodile skin bathroom tiles a little bit so you don't see the repeating. In an image that high of quality it really stands out, so keep that in mind for future renders.