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object disolve and render speeds

Posted: Fri Feb 06, 2015 12:11 am
by aeolian001
every animation I create starts out with objects that are dissolved 100% then later throughout the scene these objects fade in. It is obvious that when an object has the dissolve parameter applied to it, octane sees double the polygons and the speed goes way down. I have been rendering these animations backwards, and to save time hiding each item or replacing with a null item until its time for item to fade in. but when these scenes get more and more complex this becomes a real pain in the butt. Is there anyway you can make it so when an object is 100% dissolved octane does not see or render it until it goes below %100 like 99.99%?

Re: object disolve and render speeds

Posted: Fri Feb 06, 2015 8:45 am
by juanjgon
Could be possible, but the problem is that it is going to break the "update" rendering mode, because I can't update the object if it is not available in the scene in the first frame. Anyway I will think about it.

-Juanjo

Re: object disolve and render speeds

Posted: Fri Feb 06, 2015 8:47 am
by juanjgon
One workaround could be scale the object to 0 (or near 0), or move the object far away in the frames where the object is not visible. You can make this yourself in your scenes to see if this help.

-Juanjo

Re: object disolve and render speeds

Posted: Fri Feb 06, 2015 5:32 pm
by aeolian001
thanks, I will try the scale or distant trick.