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crystl shards

Posted: Sun Feb 01, 2015 6:25 pm
by acc24ex
testing out the materials, object from the debrismaker 3dmax script..

sss shaders combined with emitter and noise with gradient.. some renders took really long
crystal7.png
crystal2.png
crystal1.png

Re: crystl shards

Posted: Mon Feb 02, 2015 6:03 am
by ten
looking pretty good!

ten

Re: crystl shards

Posted: Tue Feb 03, 2015 11:40 am
by acc24ex
thx

here's another one

damn long renders, because of emmiters and SSS mix..
..trying to create a cave, volumetrics might come in later
crystal8.png

Re: crystl shards

Posted: Wed Feb 04, 2015 6:13 pm
by itsallgoode9
looking nice. iwonder if that roughness texture on them is too heavy? I don't have any reference in front of me but I don't think it's that controsty between the rough and shiny portions?

Re: crystl shards

Posted: Thu Feb 05, 2015 8:28 pm
by acc24ex
the texture probably is to heavy and not reference.. was trying out procedural noises and sss mostly

Re: crystl shards

Posted: Fri Feb 13, 2015 9:35 pm
by everything
Sweet! Texture and shapes are beautiful :)