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Box Projection Texture slips

Posted: Sun Feb 01, 2015 9:41 am
by DiskoPete
Hello

I am using C4D R14 and Octane 2.16.

When I (box) project a texture on an object, the texture slips (just if would set the position to world space) when I render to Picture Viewer.
In the octane live viewer everything is fine.

I have attached an example video of the problem.

Do I miss any option at render time?
Thanks for any help!

Cheers,
Peter

Re: Box Projection Texture slips

Posted: Sun Feb 01, 2015 11:55 am
by aoktar
Render method "send all data", it collects all meshes to a single mesh without any transform of objects. Works as a "collect objects" command. Second method works as in Live Viewer. You need a object tag + second method to provide correct information to renderer. MAke sure you read all information about rendering.

Re: Box Projection Texture slips

Posted: Sun Feb 01, 2015 5:46 pm
by DiskoPete
Ok, I see. Now it works!
I will check the manual. :roll:

Thanks for your quick response!

Re: Box Projection Texture slips

Posted: Sun Feb 01, 2015 6:06 pm
by aoktar
DiskoPete wrote:Ok, I see. Now it works!
I will check the manual. :roll:

Thanks for your quick response!
forget to write but i did that default method avoid this kind of confusions