Adding little details on top of mix material
Posted: Sun Feb 01, 2015 5:08 am
So this is something I'm still not very clear on the proper technique in Octane for C4D:
I have an object that I have textured with a complicated mix texture with dirt. I have it just the way I want it. Its on my object, everything is great. Now, I need to add a little detail, like a decal or something like that. What is the proper way to do this? What I've been trying is selecting a face, setting the selection, then creating a material with the decal and setting an alpha, then applying this to my selection, but now anywhere that was transparent in the decal material is now transparent and I can see through to the inside of my geometry. I was expecting to see the base material below it, but this is not the case. So, what am I doing wrong here?
I have an object that I have textured with a complicated mix texture with dirt. I have it just the way I want it. Its on my object, everything is great. Now, I need to add a little detail, like a decal or something like that. What is the proper way to do this? What I've been trying is selecting a face, setting the selection, then creating a material with the decal and setting an alpha, then applying this to my selection, but now anywhere that was transparent in the decal material is now transparent and I can see through to the inside of my geometry. I was expecting to see the base material below it, but this is not the case. So, what am I doing wrong here?